Tuesday, July 19, 2011

Update on progress

Well it turns out that weaknesses are handled in weapon ID codes, not class number. So I can fix that.

I also know that the magic/strength split didn't break Fa, on the downside I still don't know what DID break her, I'm guessing her animation got overwritten by the addition of some data (most likely me mucking with event assembler) or something else. I dunno.

I'm going to have to repoint the maps, even though I've never (except that one time) pulled off a successful repoint. This does NOT inspire confidence. I have a feeling if I ever get this all to work (not to mention how High Concept 3.0 is) I may have to move it into RPGmaker XP when Bwd Yeti releases a completed engine

No comments:

Post a Comment