Tuesday, July 12, 2011

The Divine War 1.7 Released

DOWNLOAD
http://www.mediafire.com/?98svycw53yvsmz8
The Divine War 1.7
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-Supports have been sped up
-Gonzales/Geese/Bartre have all been modified
-Fir and Rutgar have gotten equipment mods.
-Zealots base defense has been raised, he's probably your best bet for facing Henning in 8x
-Henning has been left as is for the moment, on the basis you have two promoted units with access to lances.

Update

Bards/Dancers are losing their promotion/offense support. Their animation bugs out when using magic (and freezes when they try to double) and their promotions can't use Dance/Play And unfortunatly this isn't something I'm willing to just let go. Besides now I can redistribute their growths to make them dodge monkeys

Sunday, July 10, 2011

God Damn It.

Are projects just naturally drawn to errors? I was working on editing Treck and Zealots palettes when my laptop suddenly slowed to a crawl, upon restarting it would not move past the 'Windows Loading' screen and booting it up in safe mode 9/10 times causes it to blue screen

Right now I'm backing it all up onto my External and resume work on my main computer.

Welp

Since whoever sees fit to delete the threads on /v/ All updates will be either here or on Serenes Forest

Fire Emblem 6 SoS: The Divine War version 1.2 UPDATED

After weeks of bugs and bullshit I've finally released a (non-buggy) version of my balance patch, The Divine War, for Fire Emblem 6.

This blog is one of the places you can check for information, as it progresses (and I become more confident with showing it off) it will appear on boards.

the first patch is here

http://www.mediafire.com/?5hofbgiddd4fe8v

CHANGELOG
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-Axes now have there FE7 stats
-Guinevere and Gale have been added
-New weapons, Sea Sword, Dragon Spear, Joyeuse, Clarent, Luna Driver
-New Classes, Rogue, Halberdier, Master Thief, Sol Princess, Luna Mage, Sol Knight, Luna Sage, Monk
-Edited text, Chapter 21 is a prime example as the dialogue is modified to accomdiate Gale joining you.
-Growths, Bases, Bosses have all (sorta) been balanced out.
-The Archer on Chapter 8 has been updated to carry a short bow, so he wont snipe Lilina anymore